Currently product designer at Webflow — a tool that makes producing for web more approachable. Mostly trying to figure out how to create the right visual tools for designers.
A flexible layout mechanism with direct manipulation controls, built on top of CSS Grid.
A system allowing designers to visually create complex web interactions and animations without any coding skills.
Visual interface to CSS Flexbox mechanism allowing designers to create expressive, responsive layouts on the web.
Worked as a designer (and partly as a front-end engineer) at Stampsy — a web platform for sharing and discovering visual stories. I designed the product and built a modular CSS architecture behind it.
In 2012, before becoming a web platform, Stampsy was an experimental iPad app for creating stories with a simple design editor. I designed and prototyped a lot of its touch-based interactions with different tools and codez.
During 2010–2012 I've freelanced and worked with various international startups, but most of the time I was just posting useless stuff on Dribbble.
In my early twenties I've played a lot of World of Warcraft — a multiplayer online game. It's quite intense and requires a lot of concentration. I had a lot of fun designing and building custom interfaces for it, which improved my performance and overall game experience. I think that's what got me into design.