Worked as a designer (and partly as a front-end architect) at Stampsy, a web platform for sharing and discovering visual stories. I've been in charge of designing the product and building a modular CSS architecture behind it.
Before Stampsy became a web platform, in 2012 it was quite an interesting iPad app with a cool drag-and-drop design editor. I've designed and prototyped a lot of its touch-based interactions with different tools and codez.
At some point I designed a UI theme for Sublime Text, a popular code editor. It has been installed by ~300k users and has ~7k stars on GitHub.
During 2010–2012 I've freelanced and worked with various startups around the globe, but most of the time I was just posting pretty pixels on Dribbble ¯\_(ツ)_/¯
In my early twenties I've played a lot of World of Warcraft, a multiplayer online game. It's quite intense and requires a lot of concentration. I've had a lot of fun designing and implementing custom interfaces for it. This helped improving my performance and overall game experience. I think that's what got me into design.