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Retool

Platform for building internal tools.

This page is under construction

Retool Workflows

I joined Retool in 2021 to help build a completely new product — Retool Workflows. The team was just 2 people — me and a full-stack engineer. I drove product and interaction design, iterated on the core flow primitives (API blocks, logic, control flow, etc) and built most of the final Workflows UI in React.

Since then the team has grown significantly and Workflows has become a key part of the Retool platform. The point was always the same: move quickly, get honest feedback, and build automations engineers actually want to use.

Early on I prototyped several control-flow and transformer blocks in the Godot game engine because its canvas/graph APIs made it fast to experiment with runtime behavior.

Godot prototype for Workflows Timer and Iterator blocks

Godot prototype for Workflows Loop and API request blocks