My name is Gadzhi. Born in Dagestan,
living in Moscow.
Designing software is what I do for work and joy.
- Retool (2021—present, design engineer) — a tool for building internal tools;
- Webflow (2015—2021, product designer) — a platform that makes producing for web more approachable. Mostly focused on figuring out how to create the right visual tools for designers;
- Stampsy (2012—2014, designer/engineer) — a small social platform for creating visual stories. I designed the product and built a modular CSS architecture behind it.
See my work at Stampsy →
I got interested in video game design and development. It’s a fun area that is hard to master and I try to spend my free time tinkering with various personal projects. I have a dlog where I sometimes post (rough) updates on this journey.
I also enjoy reading about game design theory and practice. Here’s a collection of my favorite game design books and resources.
When it comes to programming, I’m a master of none. Tinkering with code has been a big part of my life for as long as I remember and it still brings me joy and makes time pass faster.
…is fairly simple. Written mostly in markdown, generated by Astro (which lets me use a few React components) and deployed to Vercel.
The typefaces are set in MD Nichrome and MD IO.
Source code is available on GitHub. You can freely clone it and use as a base for your own website.